Press all squares in the correct group to defuse.
Pressing a square will cause it to light up white. Light all squares to disarm the module.
To begin, press the color group containing the fewest squares.
Then use the table to determine the next group to press in each stage.
“Group” refers to all squares of a particular color, or all unlit squares in the topmost row or leftmost column containing unlit squares.
Pressing an incorrect square will result in a strike and reset the module.
Lit squares will remain lit for the duration of the module, but unlit squares change color in each stage.